AoeStats
← carlosmoon12

Black Forest

503476085Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 101m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
619
+5
🇫🇷 Koreans · France
575
+6
🇦🇷 Vietnamese · Argentina
318
-5
🇦🇷 Vietnamese · Argentina
318
-5
Player eAPM Actions Feudal Castle Imperial Opening
17 1,744 13:38 21:15 33:37 ⛏ Fast Castle
15 1,506 11:12 25:51 38:42 ⛏ Fish Boom FC
14 1,432 11:36 19:52 33:22 ⛏ Fast Castle
14 1,379 13:46 22:07 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,720 69,532 32,940 2,330 143,522 180,299
24,015 41,544 41,260 4,335 111,154 130,527
37,825 32,651 29,545 6,500 106,521 225,534
15,605 22,822 18,330 3,020 59,777 109,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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