AoeStats
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507111021Analyzed
1v1 RM · 16d ago on Sep 16, 2026· 49m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1060
+15
🇦🇷 Vietnamese · Argentina
1034
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,342 10:58 15:26 31:31 ⛏ Fast Castle
22 1,062 10:06 14:32 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,235 21,951 10,130 3,050 60,366 74,739
23,380 20,175 11,690 3,015 58,260 60,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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