AoeStats
← LukeMafra

Black Forest

505057806Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 43m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
500
+14
🇧🇷 Vikings · Brazil
462
+15
🇧🇷 Spanish · Brazil
459
+15
🇬🇧 Inca · United Kingdom
461
-15
🇷🇴 Franks · Romania
455
-15
🇩🇰 Teutons · Denmark
423
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,090 12:05 20:40 35:48 ⛏ Fast Castle
16 702 13:27 24:12 42:21 ⛏ Fast Castle
12 542 15:58 21:17 40:33 ⛏ Fast Castle
11 486 14:31 25:29 38:36 ⚔ Towers FC
11 477 17:21 23:57 33:22 ⛏ Fast Castle
8 353 14:18 29:02 41:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,680 17,258 5,835 2,175 41,948 47,828
11,970 9,825 6,765 2,275 30,835 36,220
15,290 9,098 5,255 755 30,398 36,703
12,190 8,001 7,600 2,365 30,156 35,057
14,310 7,975 6,445 850 29,580 49,540
15,395 7,360 3,820 1,710 28,285 35,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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