AoeStats
← LukeMafra

Arabia

505035949Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 47m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Goths · Italy
607
+17
🇧🇷 Franks · Brazil
513
+22
🇧🇷 Spanish · Brazil
466
+20
🇵🇱 Poles · Poland
584
-18
🇧🇷 Khmer · Brazil
574
-18
🇧🇷 Spanish · Brazil
545
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,821 10:38 23:25 33:58 ⚔ Scout Rush
34 1,591 14:22 30:22 — ⚔ Scout Rush
16 758 12:05 26:30 38:19 ⛏ Fast Castle
15 721 11:26 22:46 46:13 ⛏ Fast Castle
14 651 11:29 24:05 41:46
4 181 15:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,580 13,555 4,585 4,500 40,220 47,143
17,075 10,060 5,010 1,500 33,645 40,493
15,195 6,819 6,875 2,150 31,039 44,393
15,315 6,250 5,700 1,875 29,140 37,208
8,300 9,736 890 300 19,226 24,287
5,395 3,105 75 235 8,810 9,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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