AoeStats
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Arena

510887754Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 70m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
745
+17
🇧🇷 Teutons · Brazil
736
+17
🇨🇱 Koreans · Chile
830
-19
🇨🇱 Chinese · Chile
707
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,148 10:41 17:20 45:31 ⛏ Fast Castle
21 1,506 12:33 22:17 37:28
18 1,288 11:17 19:59 31:56 ⛏ Fast Castle
10 690 11:13 19:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,595 44,515 23,805 8,750 96,665 120,586
17,205 27,225 10,205 3,980 58,615 66,715
15,700 17,210 9,765 5,105 47,780 49,930
5,640 5,610 1,995 2,120 15,365 16,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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