AoeStats
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Yucatan

503117738Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 52m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1049
+14
🇨🇳 Mongols · China
1012
+16
🇨🇳 Koreans · China
1012
+16
🇨🇳 Franks · China
992
+17
🇷🇺 Teutons · Russia
1061
-18
🇺🇦 Persians · Ukraine
1054
-18
🇦🇺 Khmer · Australia
975
-14
🇮🇳 Ethiopians · India
972
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,687 11:15 15:32 35:31 ⛏ Fast Castle
20 1,047 11:49 16:52 32:16 ⛏ Fast Castle
18 958 13:59 18:09 39:30 ⛏ Fast Castle
13 677 — — —
13 694 15:24 22:52 30:52 ⛏ Fast Castle
5 262 — — —
4 231 14:07 — —
3 176 — — —

Resources

Player Food Wood Gold Stone Spent Collected
30,040 34,895 12,805 5,540 83,280 90,027
30,410 23,525 17,780 7,300 79,015 90,058
21,535 22,605 18,610 3,875 66,625 83,342
17,670 17,057 13,255 2,350 50,332 59,353
2,400 1,020 0 0 3,420 4,800
1,900 475 50 0 2,425 2,790
1,100 200 0 0 1,300 1,442
350 78 50 0 478 308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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