AoeStats
← Joseka

Arena

507616844Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 53m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
900
+15
🇧🇷 Spanish · Brazil
895
+15
🇭🇰 Bohemians · Hong Kong SAR China
876
+16
🇺🇸 Chinese · United States
872
+16
🇬🇧 Lithuanians · United Kingdom
942
-18
🇧🇷 Teutons · Brazil
940
-18
🇧🇷 Italians · Brazil
837
-38
🇵🇪 Celts · Peru
776
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,252 12:37 18:28 30:14 ⛏ Fast Castle
23 1,206 12:18 16:39 31:53 ⛏ Fast Castle
21 1,101 12:17 19:58 35:25 ⛏ Fast Castle
20 1,056 11:02 15:14 31:30 ⛏ Fast Castle
18 970 12:56 16:49 30:08 ⛏ Fast Castle
18 959 11:31 18:16 34:50
12 660 10:46 15:00 30:59 ⛏ Fast Castle
10 527 13:50 19:52 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,570 30,040 16,860 1,780 76,250 92,445
32,380 25,440 11,720 1,995 71,535 79,635
26,740 16,145 17,145 5,475 65,505 69,636
27,215 15,450 15,720 3,600 61,985 84,992
17,520 20,640 16,945 1,075 56,180 68,366
17,340 17,365 8,225 2,970 45,900 52,984
18,835 16,785 6,155 2,635 44,410 61,607
12,050 15,515 11,145 2,490 41,200 59,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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