AoeStats
← Joseka

Fortress

507587003Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 70m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
898
+12
🇧🇷 Spanish · Brazil
882
+13
🇬🇧 Hindustanis · United Kingdom
832
+15
🇧🇷 Aztecs · Brazil
694
+20
🇨🇴 Bulgarians · Colombia
805
-15
🇨🇭 Poles · Switzerland
803
-15
🇺🇸 Lithuanians · United States
800
-15
🇫🇷 Byzantines · France
799
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,122 8:03 21:09 33:55
24 1,669 9:00 14:53 33:47 ⛏ Fast Castle
23 1,625 8:47 14:30 30:41 ⛏ Fast Castle
19 1,315 7:44 17:43 33:10 ⚔ FC into Scouts
17 1,192 8:16 20:41 23:57 ◆ FC into Fast Imp
16 1,109 8:24 16:35 29:27 ⛏ Fast Castle
9 623 9:57 20:37 29:54 ⛏ Fast Castle
3 220 8:49 13:29 16:57 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
38,330 31,195 29,230 5,265 104,020 117,895
43,080 14,995 36,505 5,395 99,975 115,238
39,695 36,955 18,185 3,165 98,000 131,097
37,990 30,905 21,595 4,880 95,370 106,492
28,035 31,005 31,255 5,030 95,325 102,187
32,935 31,575 24,955 3,010 92,475 113,215
46,400 11,430 27,235 2,330 87,395 99,062
7,090 4,350 2,705 100 14,245 16,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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