AoeStats
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Nomad

510036008Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 28m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1615
+15
🇦🇷 Turks · Argentina
1598
+16
🇦🇷 Malians · Argentina
1541
+18
🇦🇷 Shu · Argentina
1536
+18
🇹🇼 Portuguese · Taiwan
1641
-20
🇨🇳 Mongols · China
1601
-17
🇭🇰 Hindustanis · Hong Kong SAR China
1578
-16
🇧🇷 Italians · Brazil
1524
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,588 13:51 18:29 — ⛏ Fish Boom FC
43 1,206 13:36 17:26 — ⛏ Fish Boom FC
38 1,078 12:25 19:19 — ⛏ Fish Boom into Galleys FC
38 1,075 12:48 16:59 — ⛏ Fish Boom FC
38 1,076 13:48 18:17 — ⛏ Fish Boom FC
37 1,033 13:55 18:03 — ⛏ Fish Boom FC
35 989 12:06 16:21 — ⛏ Fish Boom FC
32 891 13:03 17:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,300 7,300 1,910 500 16,010 17,745
5,475 7,368 2,575 225 15,643 18,106
5,915 5,597 1,605 755 13,872 13,961
4,750 6,770 1,880 0 13,400 14,599
5,350 5,300 1,625 865 13,140 13,450
4,490 4,495 1,425 1,710 12,120 12,089
3,625 4,125 1,220 1,505 10,475 10,274
3,375 3,606 770 860 8,611 8,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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