AoeStats
← GAX | Tyrav

Nomad

509259610Analyzed
3v3 RM · 8d ago on Sep 26, 2026· 35m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
1715
+12
🇺🇸 Bengalis · United States
1616
+16
🇺🇸 Berbers · United States
1570
+18
🇧🇷 Malians · Brazil
1686
-18
🇧🇷 Koreans · Brazil
1638
-16
🇧🇷 Vietnamese · Brazil
1524
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 1,935 13:03 16:44 — ⛏ Fish Boom FC
48 1,686 11:47 21:50 — ⛏ Fish Boom into Galleys FC
44 1,551 13:00 18:07 — ⚔ Fish Boom FC into Archers
39 1,371 12:06 24:05 — ⚔ Fish Boom into Archers into Fire Galleys
35 1,220 13:02 17:03 — ⛏ Fish Boom FC
30 1,060 13:30 17:27 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,135 7,306 4,270 1,560 26,271 31,300
9,250 10,493 4,670 200 24,613 24,766
12,050 6,417 2,630 970 22,067 25,147
6,905 10,195 3,395 1,060 21,555 22,503
6,975 7,560 3,390 355 18,280 19,191
6,700 7,621 1,280 1,705 17,306 18,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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