AoeStats
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Black Forest

503727241Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 24m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1083
+12
🇺🇸 Romans · United States
1055
+13
🇮🇳 Malay · India
992
+16
🇺🇸 Persians · United States
951
+18
🇺🇸 Muisca · United States
1029
-16
🇺🇸 Ethiopians · United States
1004
-15
🇺🇸 Georgians · United States
989
-15
🇺🇸 Spanish · United States
966
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 551 11:56 23:14 — ⛏ Fast Castle
18 434 10:48 14:19 — ⛏ Fast Castle
18 425 13:11 16:58 — ⛏ Fast Castle
15 349 11:19 15:18 — ⛏ Fast Castle
13 324 12:28 19:09 — ⛏ Fast Castle
12 290 9:56 16:59 — ⛏ Fast Castle
12 281 11:48 18:18 — ⛏ Fast Castle
7 176 14:01 22:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,050 4,374 1,165 655 12,244 12,423
5,135 4,690 1,175 100 11,100 11,354
4,465 3,825 1,425 200 9,915 10,362
5,665 2,375 1,195 200 9,435 10,366
4,285 3,510 620 845 9,260 10,142
2,650 3,480 1,900 0 8,030 7,768
3,915 2,750 625 100 7,390 7,931
4,030 2,366 450 145 6,991 8,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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