AoeStats
← Mangeur_de_couilles

Black Forest

510822338Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 48m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
786
+13
🇩🇪 Romans · Germany
741
+15
🇨🇦 Khmer · Canada
713
-14
🇫🇷 Franks · France
712
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,408 14:37 19:10 31:39 ⛏ Fast Castle
18 858 15:12 21:46 35:55 ⛏ Fast Castle
17 796 13:06 20:40 36:08 ⛏ Fast Castle
15 722 13:02 22:03 37:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,890 19,432 9,225 950 52,497 62,045
18,950 15,957 15,630 1,500 52,037 62,669
16,730 16,865 11,460 1,400 46,455 55,054
12,405 15,056 6,100 1,030 34,591 37,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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