AoeStats
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Lombardia

508138531Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 86m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
1159
+13
🇨🇱 Poles · Chile
1084
+17
🇲🇽 Hindustanis · Mexico
1089
-15
🇲🇽 Burgundians · Mexico
1089
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 4,204 11:46 17:11 42:36 ⛏ Fast Castle
45 3,874 10:37 18:14 39:13
33 2,822 11:12 19:26 38:01 ⛏ Fast Castle
29 2,493 9:45 16:43 34:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
62,650 41,560 37,295 3,450 144,955 146,842
68,960 34,328 18,590 2,755 124,633 134,207
42,815 51,097 17,545 3,905 115,362 149,766
52,135 22,359 28,830 2,880 106,204 109,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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