AoeStats
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MegaRandom

506923161Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 46m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1129
+17
🇦🇷 Mongols · Argentina
1121
+17
🇨🇱 Wu · Chile
1177
-18
🇨🇱 Slavs · Chile
1124
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,583 10:19 18:36 32:52 ⛏ Fast Castle
25 1,159 10:23 16:24 36:51 ⛏ Fast Castle
21 991 11:33 18:00 29:11 ⛏ Fish Boom
19 867 11:44 16:19 30:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,415 19,058 4,035 4,505 46,013 48,601
22,550 10,588 11,155 1,600 45,893 53,195
15,770 16,835 8,050 1,235 41,890 46,287
9,400 12,645 7,685 1,680 31,410 40,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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