AoeStats
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MegaRandom

506896092Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 48m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Tupi · Chile
1153
+14
🇨🇱 Slavs · Chile
1091
+17
🇩🇪 Bulgarians · Germany
1203
-20
🇩🇪 Mongols · Germany
1012
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,718 9:07 16:43 35:14 ⛏ Fast Castle
34 1,679 11:32 15:24 35:40 ⛏ Fish Boom FC
33 1,629 10:27 15:33 31:57 ⚔ FC into Scouts
22 1,088 11:58 19:30 38:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,705 21,324 14,935 4,200 71,164 86,113
27,485 20,287 13,605 4,780 66,157 74,276
14,690 25,017 16,160 4,315 60,182 67,909
17,625 13,330 12,895 3,180 47,030 50,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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