AoeStats
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Arabia

506570270Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 42m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1149
+16
🇦🇷 Teutons · Argentina
1113
+18
🇨🇱 Celts · Chile
1190
-19
🇨🇱 Byzantines · Chile
1114
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,582 9:45 19:36 33:54
27 1,155 9:50 23:32 38:07 ⚔ Scout Rush
26 1,128 10:02 22:05 36:58 ⚔ Archer Rush
21 878 10:20 19:39 — ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,020 10,018 7,605 2,350 31,993 33,900
9,675 10,714 7,040 1,050 28,479 31,389
13,335 6,846 6,070 950 27,201 29,574
5,875 7,165 1,550 325 14,915 17,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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