AoeStats
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Arabia

506562580Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 79m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khitans · Chile
1175
+15
🇨🇱 Spanish · Chile
1096
+18
🇦🇷 Maya · Argentina
1166
-17
🇦🇷 Teutons · Argentina
1129
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 3,371 9:48 23:16 45:23 ⚔ Scout Rush
35 2,809 10:13 22:39 41:29 ⚔ Archer Rush
29 2,288 9:19 21:35 56:06 ⚔ Scout Rush
24 1,927 10:02 24:41 51:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
71,860 27,791 24,090 4,200 127,941 136,443
31,775 26,781 13,905 4,125 76,586 94,322
28,945 27,072 16,460 1,745 74,222 79,020
27,395 11,556 19,680 1,600 60,231 62,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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