AoeStats
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Arabia

503284974Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 47m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1203
+11
🇨🇱 Koreans · Chile
1099
+15
🇨🇱 Poles · Chile
1083
+16
🇬🇹 Lithuanians · Guatemala
1177
-18
🇨🇱 Franks · Chile
1055
-13
🇵🇪 Khmer · Peru
1033
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,080 11:46 21:35 — ⛏ Fast Castle
37 1,756 10:24 19:47 36:00 ⚔ FC into Archers
34 1,617 8:41 21:14 43:48 ⛏ Fast Castle
27 1,301 9:40 20:33 39:57 ⚔ Scout Rush
27 1,314 9:25 23:47 43:22 ⚔ Scout Rush
24 1,144 12:19 25:32 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,705 11,031 10,015 1,650 43,401 48,769
15,505 15,058 8,810 3,555 42,928 49,722
18,710 8,530 10,235 950 38,425 44,313
17,360 14,226 4,465 1,225 37,276 49,090
14,165 8,863 5,520 1,670 30,218 32,291
9,715 7,664 2,430 325 20,134 20,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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