AoeStats
← 俣乐

Arabia

507274326Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 44m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1027
+13
🇦🇺 Persians · Australia
1012
+14
🇨🇳 Spanish · China
966
-14
🇨🇳 Persians · China
959
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,485 11:49 20:21 34:52 ⚔ Scout Rush
30 1,353 10:34 26:45 39:16
21 947 16:53 24:13 39:21 ⛏ Fast Castle
21 951 11:10 32:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,805 9,050 9,380 935 35,170 39,983
16,200 12,340 4,740 1,520 34,800 36,627
9,385 9,320 4,210 1,375 24,290 25,421
6,015 4,215 1,010 850 12,090 15,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.