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MegaRandom

510449142Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 53m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1235
+17
🇨🇦 Aztecs · Canada
1233
+17
🇬🇵 Britons · Guadeloupe
1215
+18
🇨🇴 Cumans · Colombia
1199
+19
🇺🇸 Khmer · United States
1330
-21
🇺🇸 Berbers · United States
1328
-20
🇺🇸 Wei · United States
1242
-17
🇭🇺 Huns · Hungary
1154
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,075 13:32 18:14 40:17 ⛏ Fish Boom FC
37 1,979 14:16 18:33 — ⛏ Fast Castle
36 1,925 14:14 22:11 39:00 ⚔ Fish Boom into M@A FC
31 1,675 14:57 18:49 — ⛏ Fast Castle
29 1,559 13:52 23:04 51:36 ⚔ Fish Boom into Scouts FC
25 1,323 14:55 21:20 32:27 ⚔ Fish Boom into Scouts
25 1,331 17:16 22:08 45:06 ⛏ Fish Boom FC
20 1,099 15:03 19:09 44:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,915 22,390 10,095 2,600 65,000 80,196
22,160 19,943 16,675 200 58,978 63,800
22,500 17,804 5,155 1,105 46,564 52,244
13,710 14,116 9,915 1,900 39,641 40,969
14,410 13,390 8,575 935 37,310 39,215
10,890 12,753 3,280 1,350 28,273 30,215
15,350 10,383 2,210 300 28,243 31,343
10,315 10,525 4,855 1,735 27,430 28,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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