AoeStats
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Pilgrims

509976196Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 6m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
989
+15
🇹🇷 Gurjaras · Türkiye
979
+15
🇪🇸 Khmer · Spain
977
+15
🇩🇪 Persians · Germany
945
+17
🇲🇽 Maya · Mexico
1002
-17
🇨🇴 Slavs · Colombia
1000
-51
🇨🇳 Saracens · China
950
-15
🇬🇧 Lithuanians · United Kingdom
906
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 284 — — —
36 249 — — —
30 206 — — —
25 175 — — —
24 164 — — —
16 114 — — — ⛏ Fish Boom
11 73 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 850 0 100 1,450 831
700 600 50 100 1,450 1,082
700 675 0 0 1,375 1,508
250 750 50 100 1,150 789
300 725 0 100 1,125 911
250 400 0 100 750 365
250 275 0 100 625 474
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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