AoeStats
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Black Forest

510145466Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 88m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Jurchens · Mexico
938
+15
🇲🇽 Portuguese · Mexico
877
+17
🇲🇽 Japanese · Mexico
868
+17
🇵🇰 Hindustanis · Pakistan
967
-19
🇵🇰 Bulgarians · Pakistan
897
-16
🇵🇰 Turks · Pakistan
843
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 3,419 12:52 17:54 48:49 ⛏ Fast Castle
32 2,855 12:33 21:05 34:54 ⛏ Fast Castle
23 2,037 11:16 17:21 32:16 ⛏ Fast Castle
21 1,853 11:05 17:53 33:35 ⛏ Fast Castle
21 1,880 13:44 18:47 37:52 ⛏ Fast Castle
3 303 12:51 19:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,465 81,728 50,660 4,110 179,963 200,058
53,590 47,228 23,555 7,825 132,198 160,785
66,575 25,470 34,375 1,365 127,785 131,154
58,335 28,614 18,505 4,255 109,709 132,223
30,345 34,519 17,590 2,375 84,829 86,608
4,430 2,628 515 650 8,223 7,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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