AoeStats
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African Clearing

510791448Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 71m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1017
+15
🇨🇳 Burgundians · China
1000
+16
🇨🇳 Italians · China
978
+17
🇹🇼 Aztecs · Taiwan
964
+17
🇪🇸 Ethiopians · Spain
1035
-17
🇦🇷 Franks · Argentina
1030
-18
🇫🇷 Malay · France
955
-15
🇦🇷 Maya · Argentina
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,479 15:04 19:46 39:52 ⚔ FC into Archers
34 2,456 16:34 25:23 39:11 ⛏ Fish Boom FC
28 1,973 13:46 23:06 39:35 ⚔ Scouts FC
22 1,533 13:56 23:28 39:01 ⛏ Fast Castle
21 1,507 14:41 23:19 37:18 ⛏ Fast Castle
18 1,290 14:50 23:22 41:54 ⚔ Skirms into Archers into Fish Boom
13 922 16:19 24:21 39:22 ⛏ Fast Castle
8 541 16:42 27:11 42:12 ⚔ M@A into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,180 28,701 18,530 3,605 88,016 92,728
25,250 25,920 22,825 2,720 76,715 110,610
32,700 27,190 12,355 2,500 74,745 84,680
33,190 19,145 12,210 3,200 67,745 87,495
28,810 14,925 19,420 3,415 66,570 90,479
28,425 18,690 14,465 1,800 63,380 93,862
24,935 11,550 9,110 1,825 47,420 47,401
11,135 8,030 5,860 1,600 26,625 31,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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