AoeStats
← FlyingShrimp500

Nomad

510215160Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 48m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
787
+12
🇺🇸 Japanese · United States
756
+14
🇺🇸 Franks · United States
730
+15
🇺🇸 Huns · United States
726
+15
🇳🇿 Huns · New Zealand
772
-17
🇺🇸 Mongols · United States
723
-15
🇦🇷 Vikings · Argentina
687
-13
🇺🇸 Inca · United States
624
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,145 19:31 34:32 — ⚔ Archers into Skirms
19 932 15:51 20:51 38:01 ⛏ Fish Boom FC
15 737 21:35 30:03 40:32 ⛏ Fish Boom FC
13 646 18:06 26:27 41:56 ⚔ Fish Boom into Drush into Fire Galleys
13 632 19:29 28:37 — ⚔ Drush into Fish Boom FC
12 558 20:50 33:37 — ⛏ Fish Boom FC
12 563 13:48 22:06 37:33 ⚔ M@A FC
8 395 29:25 37:44 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
16,885 13,640 9,555 2,900 42,980 48,050
15,820 12,365 10,980 200 39,365 41,540
15,140 12,005 4,880 2,325 34,350 38,972
11,120 13,940 5,065 2,850 32,975 37,815
12,790 9,650 6,740 1,600 30,780 36,298
9,775 16,420 2,280 1,740 30,215 32,888
14,970 7,860 6,345 950 30,125 30,378
7,375 6,656 400 860 15,291 16,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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