AoeStats
← FlyingShrimp500

Arena

510210362Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 46m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
961
+8
🇧🇷 Britons · Brazil
816
+13
🇨🇴 Cumans · Colombia
816
+13
🇳🇱 Teutons · Netherlands
786
+15
🇺🇸 Britons · United States
801
-14
🇺🇸 Bengalis · United States
769
-13
🇺🇸 Bohemians · United States
741
-11
🇺🇸 Huns · United States
737
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,151 13:56 18:32 37:57 ⛏ Fast Castle
23 1,090 9:43 15:33 46:02 ⛏ Fast Castle
19 869 11:35 17:14 33:16 ⛏ Fast Castle
17 787 10:23 18:16 37:21 ⛏ Fast Castle
15 682 11:50 21:32 41:33 ⚔ Skirms FC
15 682 12:19 19:38 37:16 ⛏ Fast Castle
13 627 14:23 20:19 42:52 ⛏ Fast Castle
10 461 11:26 16:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,305 14,775 12,925 4,600 55,605 64,871
16,635 16,665 10,765 1,500 45,565 56,512
18,110 13,325 9,515 2,150 43,100 47,040
21,295 9,920 9,320 2,150 42,685 48,363
12,400 13,355 10,915 2,250 38,920 54,891
17,630 6,605 10,535 2,900 37,670 39,892
8,575 7,665 6,240 795 23,275 29,053
7,270 8,135 3,000 1,820 20,225 21,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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