AoeStats
← FlyingShrimp500

Black Forest

510204640Analyzed
4v4 RM · 19h ago on Sep 29, 2026· 59m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
789
+16
🇬🇧 Ethiopians · United Kingdom
706
+19
🇲🇽 Britons · Mexico
702
+20
🇨🇴 Chinese · Colombia
604
+24
🇺🇸 Turks · United States
822
-21
🇺🇸 Italians · United States
789
-20
🇺🇸 Bohemians · United States
760
-19
🇺🇸 Huns · United States
756
-19
Player eAPM Actions Feudal Castle Imperial Opening
26 1,562 13:45 25:03 38:30 ⛏ Fast Castle
22 1,342 11:29 21:39 41:51 ⛏ Fast Castle
17 1,034 10:48 14:47 29:39 ⛏ Fast Castle
16 949 14:16 19:12 34:23 ⛏ Fast Castle
16 927 11:33 20:07 28:33 ⛏ Fast Castle
16 929 13:52 22:36 37:47 ⛏ Fast Castle
13 774 12:02 18:09 27:16 ⛏ Fast Castle
12 694 11:41 22:36 46:43 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,895 23,645 22,665 3,210 85,415 114,409
23,765 30,045 20,425 5,245 79,480 83,172
23,650 29,935 18,880 3,020 75,485 81,288
32,630 19,099 17,345 4,260 73,334 85,103
26,330 26,615 15,410 2,335 70,690 82,411
22,860 8,445 17,545 2,250 51,100 61,340
11,155 10,787 8,435 800 31,177 41,214
10,160 12,930 4,045 2,830 29,965 30,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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