Arabia
505668274Analyzed1v1 RM
·
22d ago on Sep 10, 2026·
28m 16s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
AVUKADO10's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,962 analysed 1v1 players on Arabia.
taskacc1
C
Feudal Age
10:22
vs 9:49
btm 34%
Castle Age
—
vs 21:48
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
34
vs 38
btm 41%
First military
8:30
vs 10:33
top 15%
▼
Loom never researched — one lost villager costs more
▲
Early military at 8:30 (Militia) — earlier than 85% of analysed players on Arabia
▼
Town centers idle 15:33 of the first 28:16 — keep villagers queued
AVUKADO10
D
Feudal Age
10:49
vs 9:49
btm 23%
Castle Age
27:03
vs 21:48
btm 6%
Imperial Age
—
vs 38:58
btm 0%
eAPM
28
vs 38
btm 28%
First military
8:57
vs 10:33
top 19%
▼
Slow Feudal Age at 10:49 — slower than 77% of analysed players on Arabia
▼
Slow Castle Age at 27:03 — slower than 94% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▲
Early military at 8:57 (Militia) — earlier than 81% of analysed players on Arabia
▲
Town centers almost never idle — 8s across the first 27:03