AoeStats
← 飛衫走奶

African Clearing

510351452Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 80m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1421
+13
🇭🇰 Inca · Hong Kong SAR China
1415
+14
🇨🇳 Berbers · China
1402
+14
🇦🇷 Vietnamese · Argentina
1329
+17
🇺🇸 Spanish · United States
1407
-16
🇩🇪 Mongols · Germany
1363
-15
🇨🇱 Berbers · Chile
1337
-14
🇩🇪 Chinese · Germany
1333
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 5,113 13:16 17:27 33:33 ⛏ Fast Castle
53 4,237 13:21 25:15 50:12 ⚔ Scout Rush
44 3,570 12:27 20:11 57:25 ⚔ Scout Rush
44 3,579 13:29 24:48 44:00 ⚔ Scout Rush
44 3,546 14:35 18:37 41:23 ⛏ Fast Castle
38 3,079 16:06 22:21 40:37 ⚔ Towers FC
38 3,048 13:06 28:03 47:01 ⚔ Scout Rush
33 2,653 12:27 16:35 54:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,680 38,658 30,815 7,285 143,438 150,945
59,450 40,954 15,360 4,550 120,314 128,240
60,120 29,739 21,610 1,805 113,274 118,364
31,025 29,235 14,385 4,475 79,120 81,900
30,405 26,451 18,240 3,100 78,196 97,450
26,135 18,798 10,550 3,200 58,683 62,400
18,160 18,340 8,035 1,080 45,615 47,298
17,445 14,908 3,185 2,730 38,268 38,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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