AoeStats
← 飛衫走奶

Arena

510349171Analyzed
3v3 RM · 5h ago on Sep 30, 2026· 13m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1406
+15
🇹🇼 Hindustanis · Taiwan
1308
+19
🇨🇳 Mongols · China
1299
+19
🇫🇷 Malians · France
1452
-20
🇬🇧 Malay · United Kingdom
1371
-18
🇷🇺 Khmer · Russia
1307
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 715 10:49 — — ⛏ Fast Castle
49 659 10:05 — —
49 654 9:03 — — ⚔ Tower Rush
39 527 10:24 — —
30 408 8:42 — — ⚔ Tower Rush
28 383 9:47 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,825 1,360 200 0 4,385 5,003
2,595 1,415 0 65 4,075 4,749
2,500 1,013 200 285 3,998 4,223
2,350 1,175 100 250 3,875 3,977
2,400 620 100 250 3,370 3,487
1,925 664 50 50 2,689 3,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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