AoeStats
← 飛衫走奶

Nomad

510348196Analyzed
3v3 RM · 13h ago on Sep 30, 2026· 5m 15s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1394
+12
🇹🇼 Shu · Taiwan
1291
+17
🇨🇳 Bengalis · China
1281
+18
🇦🇷 Britons · Argentina
1316
-16
🇦🇷 Koreans · Argentina
1315
-16
🇦🇷 Georgians · Argentina
1296
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 295 — — —
52 274 — — —
45 239 — — —
41 218 — — — ⛏ Fish Boom
30 160 — — —
2 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 500 50 100 1,300 499
550 471 50 100 1,171 530
500 550 0 100 1,150 505
450 500 50 0 1,000 583
400 275 50 0 725 338
0 275 0 100 375 140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.