AoeStats
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Arena

503913552Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 45m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1746
+10
🇲🇽 Gurjaras · Mexico
1729
+10
🇲🇽 Franks · Mexico
1612
+16
🇨🇴 Saracens · Colombia
1571
+19
🇺🇸 Bohemians · United States
1708
-18
🇺🇸 Franks · United States
1649
-15
🇲🇽 Hindustanis · Mexico
1633
-15
🇺🇸 Japanese · United States
1427
-7
Player eAPM Actions Feudal Castle Imperial Opening
55 2,472 8:26 22:41 — ⚔ Archer Rush
50 2,264 11:00 14:52 32:12 ⛏ Fast Castle
44 1,982 11:46 15:19 36:31 ⛏ Fast Castle
42 1,897 11:54 16:27 37:30 ⛏ Fast Castle
39 1,753 10:05 15:58 44:08 ⛏ Fast Castle
39 1,743 9:41 25:16 — ⚔ Scout Rush
37 1,693 10:27 14:14 32:49 ⛏ Fast Castle
30 1,371 10:37 14:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,475 13,170 16,880 3,550 59,075 72,884
24,985 15,020 13,375 1,050 54,430 63,345
16,500 16,755 10,600 2,905 46,760 50,758
20,210 15,963 6,965 2,950 46,088 52,321
19,215 15,695 5,940 1,185 42,035 45,102
21,590 6,755 2,180 1,195 31,720 33,599
5,925 8,660 5,460 485 20,530 21,901
7,490 8,075 2,440 625 18,630 18,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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