AoeStats
← Cavatappi

Black Forest

503911517Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 13m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1739
+7
🇲🇽 Gurjaras · Mexico
1721
+8
🇲🇽 Khitans · Mexico
1645
+11
🇲🇽 Maya · Mexico
1598
+14
🇨🇴 Saracens · Colombia
1583
-12
🇨🇳 Wu · China
1560
-11
🇹🇷 Persians · Türkiye
1533
-10
🇦🇷 Burmese · Argentina
1449
-7
Player eAPM Actions Feudal Castle Imperial Opening
60 792 — — —
58 763 12:42 — —
51 663 9:15 — — ⚔ M@A Rush
33 431 11:55 — — ⛏ Fish Boom
33 429 11:04 — —
30 394 11:16 — — ⛏ Fast Castle
30 399 9:19 — — ⛏ Fast Castle
20 260 9:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,975 1,230 210 210 4,625 4,623
1,600 2,445 80 0 4,125 4,773
3,050 825 250 0 4,125 4,159
2,450 1,042 200 35 3,727 4,942
1,860 1,260 50 0 3,170 3,411
2,050 493 50 0 2,593 2,628
1,350 946 0 0 2,296 2,501
1,300 670 0 185 2,155 2,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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