AoeStats
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Arena

503892752Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 55m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1773
+12
🇨🇳 Armenians · China
1704
+15
🇭🇰 Bohemians · Hong Kong SAR China
1673
+17
🇹🇷 Saracens · Türkiye
1614
+19
🇲🇽 Gurjaras · Mexico
1759
-19
🇺🇸 Italians · United States
1758
-19
1676
-15
🇦🇷 Saracens · Argentina
1564
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 3,448 11:19 15:20 40:23 ⛏ Fast Castle
61 3,404 11:00 14:49 39:30 ⛏ Fast Castle
57 3,179 11:18 15:23 47:58 ⛏ Fast Castle
55 3,056 10:58 15:25 35:50 ⛏ Fast Castle
54 3,007 9:33 19:07 39:27 ⛏ Fast Castle
54 3,015 11:13 26:06 48:48 ⚔ Scout Rush
53 2,936 9:09 15:08 52:02 ⛏ Fast Castle
49 2,707 8:13 22:15 37:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,760 28,236 25,185 5,635 91,816 92,846
38,275 28,438 10,610 3,760 81,083 86,821
34,430 27,070 14,910 3,620 80,030 86,345
33,875 18,190 20,255 1,020 73,340 76,751
40,775 13,223 14,565 2,435 70,998 73,769
22,130 30,975 10,780 5,660 69,545 78,456
42,155 11,602 4,225 1,950 59,932 60,625
10,875 12,890 10,905 200 34,870 37,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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