AoeStats
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Arabian Desert

510655887Analyzed
1v1 RM · 13h ago on Oct 2, 2026· 39m 7s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
2319
+8
🇺🇸 Britons · United States
2119
-8
Player eAPM Actions Feudal Castle Imperial Opening
151 5,902 8:50 21:21 35:53 ⚔ Drush into Skirms into Scouts
59 2,310 8:53 20:12 33:53 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,925 12,497 6,180 875 42,477 43,824
14,825 13,867 3,825 1,195 33,712 35,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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