AoeStats
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Arena

510449282Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 63m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
872
+13
🇺🇸 Turks · United States
812
+16
🇧🇷 Khmer · Brazil
797
+16
🇺🇸 Byzantines · United States
766
+17
🇲🇽 Spanish · Mexico
910
-20
🇨🇳 Mongols · China
823
-16
🇨🇳 Franks · China
757
-14
🇺🇸 Burgundians · United States
724
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,852 11:54 16:56 31:55 ⛏ Fast Castle
41 2,587 10:36 14:41 33:49 ⛏ Fast Castle
32 2,010 12:20 18:10 33:03 ⛏ Fast Castle
27 1,699 10:44 18:30 — ⛏ Fast Castle
25 1,568 12:02 17:30 29:46 ⛏ Fast Castle
14 854 14:10 18:19 52:50 ⛏ Fast Castle
14 887 11:20 17:03 40:08 ⛏ Fast Castle
13 821 15:05 26:53 41:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,700 35,985 25,725 6,830 96,240 102,656
36,335 27,665 22,360 850 87,210 94,901
42,795 19,755 20,765 3,700 87,015 103,905
20,875 20,500 15,050 2,350 58,775 61,844
28,740 18,440 5,490 1,250 53,920 58,503
19,890 15,125 10,965 2,150 48,130 52,068
16,290 13,415 6,680 1,630 38,015 41,005
12,885 8,920 6,435 915 29,155 41,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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