AoeStats
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Hill Fort

506908829Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 34m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
685
+15
🇪🇨 Bulgarians · Ecuador
662
+16
🇿🇦 Vikings · South Africa
689
-20
🇫🇷 Franks · France
629
-14
Player eAPM Actions Feudal Castle Imperial Opening
13 450 10:05 20:16 — ⛏ Fast Castle
11 380 13:38 23:25 — ⛏ Fast Castle
7 248 13:03 29:44 — ⛏ Fast Castle
7 256 9:57 22:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,420 5,090 4,605 750 20,865 22,274
6,870 4,605 1,525 2,565 15,565 20,445
6,230 5,645 805 750 13,430 14,493
5,055 4,300 1,000 495 10,850 14,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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