AoeStats
← Lucretia511

Nomad

504058351Analyzed
2v2 RM · 1mo ago on Sep 3, 2026· 75m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
464
+15
🇫🇷 Teutons · France
381
+19
🇫🇷 Poles · France
638
-25
🇪🇸 Turks · Spain
262
-9
Player eAPM Actions Feudal Castle Imperial Opening
14 1,080 15:54 29:36 40:26 ⚔ Fish Boom FC into Skirms
12 872 15:57 40:07 57:28 ⚔ Fish Boom into Towers into Archers into Skirms
9 697 15:33 34:41 49:47 ⛏ Fish Boom
5 406 16:48 27:49 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,705 21,820 10,710 4,685 54,920 62,904
11,075 20,605 10,715 4,520 46,915 48,043
17,395 12,835 13,005 1,735 44,970 55,067
5,130 4,695 1,020 130 10,975 11,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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