AoeStats
← Erich Müller

Lombardia

508703582Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 51m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
1540
+18
🇹🇷 Mongols · Türkiye
1520
+19
🇳🇴 Lithuanians · Norway
1513
+19
🇩🇪 Bengalis · Germany
1496
+20
🇩🇪 Bulgarians · Germany
1639
-21
🇩🇪 Huns · Germany
1632
-21
🇩🇪 Koreans · Germany
1604
-20
🇩🇪 Franks · Germany
1462
-14
Player eAPM Actions Feudal Castle Imperial Opening
83 4,252 8:22 21:11 43:43 ⚔ Scout Rush
54 2,760 11:04 15:32 29:17 ⛏ Fast Castle
42 2,168 9:40 20:59 47:19 ⚔ Scout Rush
40 2,023 10:00 14:39 33:08 ⛏ Fast Castle
39 1,995 7:48 21:36 38:50 ⚔ Scout Rush
36 1,814 11:43 15:15 28:02 ⛏ Fast Castle
30 1,544 10:29 14:29 31:54 ⛏ Fast Castle
28 1,429 10:05 14:34 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,900 13,974 30,945 1,055 91,874 93,343
32,995 18,764 17,935 8,500 78,194 88,320
29,225 23,148 14,360 4,445 71,178 82,970
22,600 29,621 9,520 5,985 67,726 75,737
27,985 20,629 16,145 500 65,259 72,691
26,745 19,819 15,225 3,000 64,789 67,464
31,805 13,065 9,365 675 54,910 58,201
16,115 13,969 11,655 495 42,234 42,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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