AoeStats
← Erich Müller

Black Forest

508696179Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 41m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1619
+13
🇩🇪 Celts · Germany
1590
+14
🇩🇪 Slavs · Germany
1440
+22
🇨🇿 Khitans · Czechia
1588
-18
🇧🇪 Tupi · Belgium
1537
-16
🇨🇿 Bulgarians · Czechia
1532
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 2,531 10:31 15:20 29:36 ⛏ Fast Castle
43 1,810 12:12 17:05 — ⛏ Fish Boom FC
41 1,689 12:14 15:43 37:04 ⛏ Fish Boom FC
25 1,052 10:58 14:32 27:22 ⛏ Fish Boom FC
24 983 11:33 15:58 30:03 ⛏ Fish Boom FC
23 964 10:58 14:34 28:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,995 29,435 12,385 220 66,035 71,951
29,180 15,679 12,780 1,730 59,369 67,667
28,315 15,230 10,230 2,800 56,575 71,283
21,215 15,556 17,445 2,305 56,521 62,532
8,675 11,508 6,050 3,410 29,643 32,014
9,700 13,143 1,615 1,560 26,018 26,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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