AoeStats
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Oasis

510250975Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 41m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1134
+15
🇲🇽 Byzantines · Mexico
1036
+19
🇲🇽 Goths · Mexico
985
+21
🇲🇽 Britons · Mexico
944
+22
🇺🇸 Lithuanians · United States
1161
-21
🇨🇳 Mongols · China
1134
-21
🇮🇳 Dravidians · India
1089
-55
🇹🇼 Spanish · Taiwan
1023
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,946 9:32 25:56 35:53 ⚔ Scout Rush
42 1,768 11:17 15:49 28:49 ⛏ Fast Castle
40 1,655 10:03 20:43 34:08 ⚔ Archer Rush
34 1,408 10:45 18:50 28:33 ⛏ Fast Castle
34 1,436 11:23 18:37 35:29 ⛏ Fast Castle
22 913 13:50 18:57 — ⚔ Archers FC
20 820 12:20 23:22 29:37 ◆ FC into Fast Imp
11 447 17:39 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
25,500 16,535 8,920 990 51,945 58,024
22,315 10,445 8,035 850 41,645 45,360
10,450 14,900 9,900 1,600 36,850 41,362
14,085 12,427 7,770 950 35,232 39,874
15,905 8,949 8,045 875 33,774 38,902
15,870 7,235 8,245 1,880 33,230 34,083
11,220 8,905 4,115 425 24,665 28,917
4,250 2,785 130 100 7,265 7,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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