AoeStats
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Arena

508343863Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 83m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1125
+15
🇲🇽 Lithuanians · Mexico
1107
+16
🇲🇽 Bohemians · Mexico
1051
+19
🇲🇽 Vikings · Mexico
1107
-16
🇲🇽 Georgians · Mexico
1106
-17
🇲🇽 Hindustanis · Mexico
1106
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 3,390 9:48 14:07 32:07 ⛏ Fast Castle
38 3,206 9:31 15:03 30:33 ⛏ Fast Castle
36 3,047 8:42 17:42 35:36 ⛏ Fast Castle
33 2,777 9:54 15:05 30:21 ⛏ Fast Castle
22 1,884 11:09 15:47 31:45 ⛏ Fast Castle
20 1,703 10:39 14:20 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,115 56,770 19,155 6,305 165,345 168,846
67,215 51,050 39,840 2,775 160,880 180,076
41,555 62,695 34,900 3,550 142,700 151,481
61,900 54,380 12,830 2,415 131,525 133,524
66,610 33,670 25,285 1,730 127,295 132,173
54,445 44,953 16,470 5,590 121,458 126,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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