AoeStats
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Arabia

507578647Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 60m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
836
+16
🇬🇧 Malay · United Kingdom
834
+16
🇨🇴 Huns · Colombia
835
-16
🇨🇴 Cumans · Colombia
825
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,839 11:55 22:55 40:07 ⚔ Scout Rush
35 2,104 10:16 15:31 38:51 ⛏ Fast Castle
16 997 12:21 18:39 41:20 ⛏ Fast Castle
14 871 12:51 20:46 51:09

Resources

Player Food Wood Gold Stone Spent Collected
31,805 23,470 10,210 3,650 69,135 89,563
19,870 13,782 9,090 2,450 45,192 57,101
13,840 14,270 9,140 1,150 38,400 42,543
12,660 13,280 2,930 1,460 30,330 30,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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