AoeStats
← BattingBaton14

Arena

505531501Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 55m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
821
+15
🇬🇧 Poles · United Kingdom
819
+15
🇫🇷 Hindustanis · France
806
-15
🇫🇷 Saracens · France
801
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,576 11:02 17:15 34:11 ⛏ Fast Castle
18 1,011 10:26 20:49 35:58 ⛏ Fast Castle
17 950 10:22 20:30 31:58 ⛏ Fast Castle
17 927 12:01 17:40 36:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,115 26,525 16,130 4,310 75,080 78,503
27,955 20,065 20,035 4,530 72,585 76,077
24,590 18,065 14,200 1,400 58,255 62,221
21,640 14,825 13,030 1,500 50,995 58,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.