AoeStats
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Arena

505103024Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 41m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
973
+10
🇺🇸 Italians · United States
884
+14
🇬🇧 Wei · United Kingdom
833
-12
🇬🇧 Bohemians · United Kingdom
831
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,210 11:35 17:08 33:04 ⛏ Fast Castle
20 820 10:08 16:20 29:05 ⛏ Fast Castle
16 674 10:43 14:30 27:12 ⛏ Fast Castle
15 609 12:58 18:57 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,770 16,005 7,240 1,550 41,565 49,812
16,160 17,165 3,860 1,080 38,265 39,644
18,350 12,230 3,985 2,040 36,605 41,713
16,900 9,770 8,030 1,750 36,450 43,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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