AoeStats
← Dleit Khaa

Black Forest

506559936Analyzed
2v2 RM · 16d ago on Sep 14, 2026· 42m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1174
+15
🇨🇱 Italians · Chile
1153
+15
🇺🇸 Romans · United States
1147
-15
🇺🇸 Celts · United States
1147
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,335 12:18 16:32 31:28 ⛏ Fast Castle
22 921 10:55 18:38 36:33 ⛏ Fast Castle
22 929 12:20 16:15 32:30 ⛏ Fast Castle
16 691 10:44 22:10 38:01 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,095 19,266 15,875 990 50,226 51,258
21,490 14,815 8,435 2,580 47,320 58,576
17,445 15,068 7,710 1,780 42,003 46,634
12,395 11,022 4,890 2,300 30,607 37,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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