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Lombardia

509621146Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 67m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Berbers · Japan
1797
+20
🇨🇳 Georgians · China
1658
+25
🇩🇪 Magyars · Germany
1645
+25
🇸🇮 Vietnamese · Slovenia
1639
+25
🇫🇷 Italians · France
1988
-26
🇫🇷 Saracens · France
1845
-23
🇫🇷 Armenians · France
1841
-23
🇫🇷 Chinese · France
1840
-23
Player eAPM Actions Feudal Castle Imperial Opening
84 5,681 9:14 24:25 41:30 ⚔ M@A Rush
61 4,121 10:43 15:01 28:40 ⛏ Fast Castle
60 4,073 9:16 20:26 33:35 ⚔ Scout Rush
57 3,838 10:51 14:26 29:01 ⛏ Fast Castle
54 3,674 10:14 17:58 30:42 ⛏ Fast Castle
52 3,544 10:56 15:12 32:32 ⛏ Fast Castle
46 3,125 9:13 20:39 38:03 ⚔ Scout Rush
36 2,410 10:04 19:17 33:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,125 79,138 53,550 8,615 159,428 161,992
44,765 40,009 51,265 5,185 141,224 147,290
58,420 49,309 20,720 3,805 132,254 140,509
31,080 60,209 30,875 6,980 129,144 140,207
26,395 53,135 38,510 6,970 125,010 142,658
54,510 28,785 22,560 1,605 107,460 110,420
18,105 45,641 32,015 4,810 100,571 126,222
33,075 19,832 27,130 5,105 85,142 90,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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