AoeStats
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Arena

510647817Analyzed
3v3 RM · 23h ago on Oct 2, 2026· 51m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
969
+14
🇹🇷 Celts · Türkiye
914
+20
🇹🇷 Saracens · Türkiye
863
+18
🇵🇪 Turks · Peru
974
-18
🇦🇷 Byzantines · Argentina
905
-16
🇵🇪 Lithuanians · Peru
901
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,663 9:39 18:41 38:02 ⛏ Fast Castle
22 1,142 10:39 17:57 50:33 ⛏ Fast Castle
22 1,116 11:58 16:35 31:28 ⛏ Fast Castle
20 1,041 12:06 17:39 29:34 ⛏ Fast Castle
17 859 12:59 24:14 34:27 ⚔ Archer Rush
17 898 11:37 15:49 32:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,555 16,935 8,275 4,200 53,965 71,733
21,545 20,515 9,435 2,325 53,820 65,058
18,585 11,800 14,780 3,450 48,615 62,768
16,220 15,650 5,105 2,965 39,940 48,452
12,170 8,745 5,540 1,735 28,190 32,261
13,080 9,285 3,190 750 26,305 30,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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