AoeStats
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Arabia

508165058Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 51m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1094
+12
🇲🇽 Turks · Mexico
1086
+12
🇲🇽 Chinese · Mexico
1001
+15
🇵🇪 Franks · Peru
1104
-17
🇨🇴 Jurchens · Colombia
970
-12
🇦🇷 Byzantines · Argentina
915
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,160 10:27 15:55 — ⛏ Fast Castle
33 1,711 9:47 20:25 41:56 ⛏ Fast Castle
28 1,431 9:19 20:05 38:20 ⛏ Fast Castle
26 1,315 10:14 21:35 45:11 ⚔ Archer Rush
17 873 16:01 30:51 — ⚔ Scout Rush
16 798 13:28 25:19 37:39 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,015 12,380 13,455 2,550 54,400 65,231
17,840 15,739 3,780 1,150 38,509 48,648
16,200 10,006 10,060 1,500 37,766 39,341
11,650 11,393 7,895 2,050 32,988 43,611
8,170 4,445 3,880 1,500 17,995 20,000
9,030 5,755 1,445 920 17,150 19,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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