AoeStats
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Black Forest

508144398Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 51m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
899
+16
🇵🇪 Celts · Peru
856
+17
🇨🇳 Chinese · China
822
+19
🇧🇷 Sicilians · Brazil
979
-22
🇧🇷 Persians · Brazil
866
-16
🇮🇳 Lithuanians · India
811
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 931 11:35 15:49 38:21 ⛏ Fast Castle
16 839 12:34 29:11 48:17 ⚔ Tower Rush
13 658 12:19 23:57 36:06 ⛏ Fast Castle
13 674 13:03 26:29 40:51 ⛏ Fast Castle
9 492 12:15 20:45 35:27 ⛏ Fast Castle
3 150 13:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
27,095 11,985 19,395 300 58,775 65,919
21,615 16,745 8,740 3,105 50,205 52,581
14,370 16,094 12,615 1,950 45,029 50,255
18,445 13,285 7,580 1,075 40,385 73,542
8,925 12,210 6,570 1,765 29,470 49,370
1,600 1,154 0 0 2,754 4,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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