AoeStats
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Arena

506728200Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 52m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
903
+12
🇦🇷 Byzantines · Argentina
887
+12
🇵🇪 Poles · Peru
719
+18
🇨🇱 Vietnamese · Chile
812
-15
🇺🇸 Romans · United States
802
-14
🇲🇽 Bohemians · Mexico
776
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,688 12:35 23:12 40:43 ⛏ Fast Castle
29 1,493 8:54 18:53 36:01 ⛏ Fast Castle
24 1,266 9:07 17:40 34:09 ⛏ Fast Castle
22 1,159 9:30 18:47 34:34 ⛏ Fast Castle
17 870 12:42 21:28 42:07
16 826 12:39 23:44 30:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,590 16,770 6,855 2,250 65,465 78,020
13,450 20,880 16,995 2,200 53,525 60,192
22,775 13,445 12,690 1,700 50,610 69,931
9,905 31,700 4,380 1,600 47,585 49,923
18,580 19,405 7,365 1,575 46,925 68,418
12,620 15,140 5,515 1,760 35,035 42,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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